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Gaming the most Popular Online Entertainment

Categories: Web Industry, Web UsagePosted on August 20th, 2007

gaming

The age old mantra that “numbers don’t lie” isn’t quite accurate. I scour the web and other repositories to find numbers, and I find that most reports conflict with each other. It doesn’t matter really, as I’m looking for trends for what’s happened in the past, where we are, and where we are going.

This report elevates us a bit higher as we see that the often overlooked growth segment is online gaming –not social networking. Here’s what I found interesting from StreetInsider:

“The year-over-year growth rate for frequent online gamers was 79%, significantly higher than the growth rate for users of social networking (46%). However, the growth rate for frequent users of video streaming sites was 123%, which could pose a significant challenge to the gaming industry in capturing the online leisure time of Internet users.”

The report doesn’t suggest what type of online gaming is being used, is it a downloaded application like World of Warcraft or is it a flash based game out of Kongregate?

“Thirty-four percent of U.S. adult Internet users play online games on a weekly basis, compared with 29% who watch short online videos and 19% who visit social networking sites with the same frequency.”

In a somewhat similar vein, this report from Reuters shows that users and consuming more content on the web than participating, so maybe gaming and social networking are just for a smaller segment of activities. I’m also curious to find out the mobile angles that this research covers. At some point, if this continues, there may be some direct tools for the Web Strategist to use games to reach their audience.

If you want stats and info about Social Networks, check out my first monthly digest for August.

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  • blackjackplayer
    As the chinese would say, life is one big circle, so what comes around goes around, and thats exactly the same in trends. But all things will repeat over time, its just finding the period in which it does.
    regards Brett at http://www.rakebackpoker.com
  • blackjackplayer
    numbers dont lie, but then maybe people giving them may not be giving the whole story http://www.blackjackgamesonline.org
  • itjobs1
    Thanks again. good work. using it now.
    www.Staffingpower.com
  • I'd consider myself more tapped into the video game world than most. I used to run a video game blog myself, and I still spend way too much of my free time hooked in to an Xbox 360 or...an online video game.

    IMHO Video Games are nothing but a growth industry as a field for publishing, journalism, and as a spectator sport (watch, 10 years from now, WSG will be as big as the X-Games).
  • Karl, oh I agree. So when will you add me as your friend? "SCORE!"

    Robert, it's cross generational, folks before the atari are playing online games too.
  • Isn't this just a function of people who were raised on video games -- and still play them -- growing up, while a whole new batch of game-addicted young'ns get their first XBOX?
  • But social networks are games Jeremiah :-) Game mechanics like points, feedback, collecting, competition. Check out this presentation from Shufflebrain - http://www.shufflebrain.com/etech06.htm
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